Asylum has a number of key features which makes us one of the most advanced of it's kind on the Internet. This page contains some links to more information which cover our key features.

Virtual Cloning
    Virtual Cloning

Asylum now has a Virtual Cloning System where you can store your items to be reclaimed upon re-entry back into Asylum

Combat System
    Combat System

Asylum has one of the most comprehensive and challenging Combat System around

Aura Magic System
    Aura Magic System

Spells require Aura before you can cast them. Our Aura Magic System is an important part of your persona so learn to use it well.

Disability Spells
    Disability Spells

A number of Disability Spells also exist. These can be cast on you or by you, so knowing which ones there are out there, make you a better fighter and more able to defend yourself against them

Fluid Immortality
    Fluid Immortality

Fluid Immortality and the ability to Defrob is what makes Asylum stand out from any other MUD around

Perpetual Regeneration
    Perpetual Regeneration

Asylum does not reset like most other Aber MUDs. We have  Perpetual Regeneration through a subsystem of complex timers and algorithms in a process which you do not even notice.

Spell Object Attribute System
    Spell Object Attribute System

Objects on Asylum follow our  Spell Object Attribute System with varying magical properties which can affect certain spells

Custom Features