Asylum has a number of key features which makes us one of the most advanced of it's kind on the Internet. This page contains some links to more information which cover our key features.
Asylum now has a Virtual Cloning System where you can store your items to be reclaimed upon re-entry back into Asylum
Asylum has one of the most comprehensive and challenging Combat System around
Spells require Aura before you can cast them. Our Aura Magic System is an important part of your persona so learn to use it well.
A number of Disability Spells also exist. These can be cast on you or by you, so knowing which ones there are out there, make you a better fighter and more able to defend yourself against them
Fluid Immortality and the ability to Defrob is what makes Asylum stand out from any other MUD around
Asylum does not reset like most other Aber MUDs. We have Perpetual Regeneration through a subsystem of complex timers and algorithms in a process which you do not even notice.
Objects on Asylum follow our Spell Object Attribute System with varying magical properties which can affect certain spells
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